[D: Design Specifics]
18 videos • 22,036 views • by Masahiro Sakurai on Creating Games
1
Stop for Big Moments! [Design Specifics]
Masahiro Sakurai on Creating Games
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2
Giving "Weight" to Buttons [Design Specifics]
Masahiro Sakurai on Creating Games
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3
Jump Physics [Design Specifics]
Masahiro Sakurai on Creating Games
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4
Eight Hit Stop Techniques [Design Specifics]
Masahiro Sakurai on Creating Games
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5
Don't Anchor Your Center Point [Design Specifics]
Masahiro Sakurai on Creating Games
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6
Say No to Slow! [Design Specifics]
Masahiro Sakurai on Creating Games
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7
Units of Speed [Design Specifics]
Masahiro Sakurai on Creating Games
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8
Behavior at Ledges [Design Specifics]
Masahiro Sakurai on Creating Games
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9
Maps Are Game Screens, Too [Design Specifics]
Masahiro Sakurai on Creating Games
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10
Unexpected Results [Design Specifics]
Masahiro Sakurai on Creating Games
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11
Flick Input [Design Specifics]
Masahiro Sakurai on Creating Games
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12
Teaching Players How to Play [Design Specifics]
Masahiro Sakurai on Creating Games
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13
Randomness Spices Games Up [Design Specifics]
Masahiro Sakurai on Creating Games
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14
Handicap Systems [Design Specifics]
Masahiro Sakurai on Creating Games
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15
Average and Mediocre Are the Same Thing [Design Specifics]
Masahiro Sakurai on Creating Games
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16
Online Updates [Design Specifics]
Masahiro Sakurai on Creating Games
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17
Speedy Screen Transitions [Design Specifics]
Masahiro Sakurai on Creating Games
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18
What Happens When You Shift the Center of Gravity? [Design Specifics]
Masahiro Sakurai on Creating Games
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