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Masahiro Sakurai on Creating Games @[email protected]

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Join Masahiro Sakurai, director of several Kirby games and t


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M: Grab Bag 6 (Category Compilation) #29~#31
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M: Grab Bag 5 (Category Compilation) #25~#28
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M: Grab Bag 4 (Category Compilation) #18~#24
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C: Planning & Game Design 4 (Category Compilation) #27~#30
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B: Game Essence 4 (Category Compilation) #24~#29
36:28
N: Game Concepts 3 (Category Compilation) #10~#12
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M: Grab Bag 3 (Category Compilation) #15~#17
10:36
L: Marketing 2 (Category Compilation) #08~#09
27:31
F: Graphics 3 (Category Compilation) #14~#20
28:29
C: Planning & Game Design 3 (Category Compilation) #19~#26
08:46
A: Work Ethic 3 (Category Compilation) #21~#23
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B: Game Essence 3 (Category Compilation) #16~#23
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N: Game Concepts 2 (Category Compilation) #06~#09
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M: Grab Bag 2 (Category Compilation) #10~#14
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K: Programming & Tech 2 (Category Compilation) #06~#09
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J: UI 2 (Category Compilation) #09~#15
26:29
I: Audio 2 (Category Compilation) #08~#14
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H: Effects 2 (Category Compilation) #07~#11
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G: Animation 2 (Category Compilation) #10~#18
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F: Graphics 2 (Category Compilation) #07~#13
25:39
E: Team Management 2 (Category Compilation) #08~#15
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D: Design Specifics 2 (Category Compilation) #09~#18
28:16
C: Planning & Game Design 2 (Category Compilation) #10~#18
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B: Game Essence 2 (Category Compilation) #07~#15
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A: Work Ethic 2 (Category Compilation) #11~#20
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L: Marketing 1 (Category Compilation) #01~#07
31:50
N: Game Concepts 1 (Category Compilation) #01~#05
46:14
Masahiro Sakurai on Creating Games: Finale Special
30:44
M: Grab Bag 1 (Category Compilation) #01~#09
29:29
K: Programming & Tech 1 (Category Compilation) #01~#05
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J: UI 1 (Category Compilation) #01~#08
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Up is Down, and Down is Up [Work Ethic]
09:39
Mr. Iwata [Grab Bag]
02:23
A Director’s Job is to Trim [Team Management]
02:26
No Masterpiece Has Bad Audio [Audio]
02:34
Give Yourself a Handicap When Balancing Your Game [Game Essence]
02:42
What Happens When You Shift the Center of Gravity? [Design Specifics]
25:10
I: Audio 1 (Category Compilation) #01~#07
03:24
HUDs [UI]
09:55
Odds and Ends of Supervising: Sora Edition [Graphics]
05:01
CRT Displays [Grab Bag]
28:14
H: Effects 1 (Category Compilation) #01~#06
03:27
Rotation on Two Axes [Animation]
02:49
Be Mindful of the Time Players are Giving You [Planning & Game Design]
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Never Get Into Fights [Work Ethic]
02:10
Elementary School Play Testers [Team Management]
29:17
G: Animation 1 (Category Compilation) #01~#09
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Amplify Both Strengths and Weaknesses [Game Essence]
02:41
Speedy Screen Transitions [Design Specifics]
05:58
Smash Bros. DOJO!! [Marketing]
04:40
The Limitations of Particle Effects [Effects]
02:41
Establishing Characters Through Their Design [Graphics]
02:59
Being Kind to Beginners [Planning & Game Design]
02:28
Turning Anything Into a Competitive Game [Grab Bag]
02:34
Making Things Clear, Even Without Words [UI]
06:14
Famicom and NES Audio [Audio]
02:41
How Good Were the Player’s Actions? [Game Essence]
02:45
When Ideas Won't Come [Work Ethic]
03:12
The Limitations of Skeletons [Animation]
02:49
Start with the Climax [Planning & Game Design]