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314Reactor @[email protected]

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Check weekly for videos on Video games, Arduino and Raspberr


14:28
NVIDIA Bubble Explained – Cube Mapping and GPU Nostalgia
18:47
This Mini-Golf Map Somehow Works in Counter-Strike 2
35:54
Tactical FPS Fans, Ground Branch v1035 Is a Game Changer
21:37
I Built My Own 3D Benchmark – Fragment for PC & Raspberry Pi!
18:31
Red Faction Guerrilla’s Wrecking Crew Was Peak Couch Chaos
35:16
Remedy’s Forgotten Benchmark – Final Reality Revisited
29:46
Modern Machines, Ancient Fragging – Quake 3 in 2025 (contains flashing images)
12:52
Revisiting Big Rigs After 22 Years – You're Still Winner!
13:06
Quake 2 AI: From the Bad to the Impressive and Beyond!
31:01
Oblivion Still Feels Like a Dream – Nostalgia Trip to 2006
34:40
Silica’s Huge 2025 Update – New Maps & Unity 6 Performance!
41:30
Half-Life 2 RTX Demo Analysis: The Future of Rendering?
31:18
Counter-Strike 2’s Liminal Spaces: Beautiful Source 2 Graphics on Train, Edin & Basalt
29:50
Late '90s Nostalgia Reloaded: Turok 1’s Kex 4 Update
28:32
The Sims 1 Legacy Collection – A Nostalgic Nightmare
19:59
Half-Life 2: Deathmatch – Is It Still Worth Playing in 2025?
27:37
Unreal Gold RTX Tested – Does Ray Tracing Improve This Classic?
27:23
Unreal Tournament Has Never Been This Brutal – Ultra Gore Mod update by Feralidragon
18:33
GeoForms: Nvidia’s Mesmerizing 2006 Tech Demo Revisited
24:34
Halo: Brutality Evolved Mod – A Brutal New Experience for Halo CE
31:24
Unreal Tournament 99 Gets Better: OldUnreal’s 469e RC4 Patch Breakdown
35:20
Brutal Half-Life v3 is Ridiculous (In the Best Way)
20:41
New Year’s Nostalgia: Revisiting the Unreal Tournament Demo 🎆
21:20
An RTX Christmas: Unreal Tournament 99 Shines with RTX Remix and Remastered Textures
21:54
💎 Silica’s New Crimson Peak Map: Atmosphere and Gameplay
09:35
TLWater Tech Demo: Retro Graphics Nostalgia Meets RTX 4090
23:25
Halo 2 Cut Content: The Alpha Moon Mod Experience
47:03
Unreal Tournament 99 HD Remastered v4.0 Beta by AHaigh01: Stunning New Textures
38:40
Unreal Tournament at 25: Reflecting on a Legendary FPS
03:34
Unreal and Unreal Tournament Are Back for Free! - OldUnreal and Internet Archive with Epic's Support
37:24
Half-Life 2 Turns 20: Celebrating the FPS Classic
15:53
The Halo 2 E3 Demo Is Playable. 21 Years of Waiting Ends Here.
25:13
Nostalgia Revived: G66 Mod Returns for Battlezone 2 Remaster
35:43
Is Titanfall 2’s Campaign Still Amazing 8 Years Later?
19:17
8 Years of Titanfall 2: Multiplayer Matches and Nostalgia!
32:50
The Halo CE Demo Experience: Reliving the Magic of 2000s Game Demos 💿
29:38
Quake 2 PS1 Mods: A PlayStation Throwback
26:18
Total Annihilation Nostalgia: Celebrating 27 Years of RTS Greatness
27:49
Abe’s Exoddus Nostalgia: A 1998 Classic Revisited
31:47
27 Years of Oddworld: An Odd Anniversary with Abe's Oddysee
31:47
Munch's Oddysee Nostalgia: Exploring Early 2000s Graphical Ambience
30:42
Intel XeSS v1.3.1 Benchmark: How Far Has It Come Since 1.0.0? | 3DMark
18:11
Titanfall 2 Nostalgia: Getting Ready for the 8th Anniversary
24:46
SimCity 3000: Reliving the Nostalgia with the Unlimited Version
37:58
Doom 2: Ray Traced Bloodbath on RTX 4090
35:26
Workshop Mods in Ground Branch V1034.5: Testing the XM7 and More
24:40
Titanfall 2 Multiplayer in 2024: How Active Is It?
37:15
Ground Branch v1034 Patch Catch-Up: Battling New AI
28:51
Reliving 2003: Mace Griffin Bounty Hunter in 4K
33:16
(Check description) Halo 2 Restored Lighting Update: Delta Halo's Improved Lighting and Shadows
43:15
(Check description) Halo 2 Nostalgia: Examining the Restored Lighting Mod
28:42
Back to 1999: Experiencing 3DMark99 MAX with RTX 4090
38:43
Speed Way Breakdown: DirectX 12 Ultimate on RTX 4090
19:00
Exploring Ray Tracing Performance: 3DMark's DXR 1.1 Feature Test on RTX 4090
39:13
RTX 4090 Shines in 3DMark's First Ray Tracing Benchmark: Port Royal
49:08
🔍 Time Spy Revisited: Unpacking 3DMark's Early DX12 Benchmarks
44:34
Steel Nomad: Forging Nostalgia with 3DMark's Latest DX12 Benchmark
33:02
Sky High Performance: 3DMark Sky Diver & DX12 API Overhead Benchmarks
42:55
Benchmarking Mastery with 3DMark: 🔥 Fire Strike, ☁️ Cloud Gate, and ❄️ Ice Storm
30:58
3DMark11: Unfolding the Future with DirectX 11 Tessellation 📐