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Olli Huttunen @[email protected]

17K subscribers - no pronouns :c

I am a 3D enthusiast, Animator, Aerial videographer and a fi


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

Olli Huttunen
Posted 5 days ago

This is very exciting! A huge thank to #Insta360 for sponsoring me. I have a very interesting project coming up where I aim to build the ultimate 3D scanner that utilizes multiple 360 ​​cameras. Stay tuned!

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Olli Huttunen
Posted 2 weeks ago

I’ve made some solid improvements to the Camera Array Tool!

The new version (v3.2.0) includes smarter 4DGS rendering, safer COLMAP export (even if rendering is interrupted), and proper support for resuming incomplete animations. Plus, the images.txt export is now fixed and fully Postshot-compatible.

If you’re working with Gaussian Splatting or animated scans in Blender, this update makes the workflow much more reliable.

If you have purchased Camera Array Tool
Download the latest version via your Gumroad Library or from Superhive Market and let me know what you think!

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Olli Huttunen
Posted 1 month ago

Exciting! I was a guest on Gabriele Romagnoli's XR AI Spotlight podcast show a while ago. Now the first cover art from that session has been released. The actual podcast will be available to watch and listen to on April 30, 2025. It will be interesting to see what it turned out like and what all Gaussian Splatting stuff was discussed there. Stay tuned!

https://youtu.be/bEES262dXB0?si=cZSq_...

#XRAISpotlight #GabrieleRomagnoli

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Olli Huttunen
Posted 1 month ago

My next video topic is going to be real world 4DGS captures. I received an interesting dataset to study. Thanks in advance to Maarten Aerssens, a student from Belgium, who provided me with this very ingenious single-camera dataset. Stay tuned!

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Olli Huttunen
Posted 2 months ago

Do you remember back in the years when the Facebook was interested in VR technology and especially 360-degree capturing? In 2016 and 2017 a relic from that time is the Cube-map format, which was designed to be as a standard and which we can still be found in After Effects. In this tutorial, I will show you how to convert 360 video from this Facebook 3:2 Cube-map format into image sequences that we can now use as source images, for example, in training 3D Gaussian Splatting models.

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Olli Huttunen
Posted 2 months ago

Let's start posting here again! Yesterday I had an interesting interview with Gabriele Romagnoli on the @XRAISpotlight Podcast show. We talked about #GaussianSplatting and my Camera Array Tool. I'll post a link when the podcast episode will be ready and published.

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Olli Huttunen
Posted 1 year ago

Have you already heard about Gaussian splatting technique?

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Olli Huttunen
Posted 1 year ago

Have you tried these AI services which can produce 3D models from video yet? I made a 3D video scans with my 360 camera and uploaded the videos to LumaAI and 3Dpresso. Check Out which one of them made a better model.

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Olli Huttunen
Posted 1 year ago

This Camera spinner from Ikea Stool was fun DIY project. What do you think?

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Olli Huttunen
Posted 1 year ago

What would you do mostly with a camera spinner?

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