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08:09
Go with the Flow - Organic modeling with Volume booleans and Flow
10:34
Intro to USD Workflow - Ep.4 Lighting
03:38
Combine geometry with ease using Volume mode in Maya 2026
26:30
Project-based wedging in Maya - Part 5: Rendering and post production
44:55
Project-based wedging in Maya - Part 4: Scattering and Instancing grain particles
23:46
Project-based wedging in Maya - Part 3: Particle and aero advection
21:01
Project-based wedging in Maya - Part 2: Masking an effect
39:52
Project-based wedging in Maya - Part 1: Overview and first steps
05:05
How to Fix Floor Contact for Your Animated Characters
11:06
Animating your first walk cycle - Part 6 (Finale): Animating accessories
21:30
Animating your first walk cycle - Part 5: Polish and personality
31:18
Animating your first walk cycle - Part 4: Smoothing motion with splines
25:09
Animating your first walk cycle - Part 3: Keyframing major upper body poses
29:24
Animating your first walk cycle - Part 2: Keyframing the major leg poses
17:10
Animating your first walk cycle - Part 1: Working with reference footage
08:33
Intro to USD Workflow – Ep.3 Animation
11:16
Animation for Beginners - Part 5: Animating with accessories
32:54
Animation for Beginners - Part 4: Deep dive into overlapping action and follow-through
25:09
Animation for Beginners - Part 3: Creating a bouncing ball
36:46
Animation for Beginners - Part 2: 12 Animation Principles you NEED to know
44:07
Animation for Beginners - Part 1: Intro to the tools you'll need
19:07
Bifrost Wedging 101-4: Submitting unsimulated variations
16:13
Bifrost Wedging 101-3: Creating static variations (for clouds, trees, flowers, etc)
15:56
Bifrost Wedging 101-2: Taking your FX to the cloud
13:10
Bifrost Wedging 101-1: What is wedging?
14:05
Refining the Model: Machine Learning in Bifrost Part 4
12:48
Intro to USD Workflow – Ep.2 Assembly
19:33
Training and Deployment: Machine Learning in Bifrost Part 3
41:46
Generating Training Data: Machine Learning in Bifrost Part 2
11:14
Neural Nets for 3D CG: Machine Learning in Bifrost Part 1
08:41
Intro to USD Workflow - Ep.1: Overview of USD Structure
07:44
Have you tried Flow Retopology?
11:05
LookdevX for Maya: Introduction to MaterialX Data Model
08:31
Create abstract architectural patterns using Bifrost point cubes
05:02
Maya Quick Tip: Investigating scene slowdown with the Profiler
37:50
Bifrost Bootcamp 10.3 - Wrapping up
32:57
Bifrost Bootcamp 10.2 - Developing and polishing tools for artists
30:17
Bifrost Bootcamp 10.1 - Building tools for 3D pipelines
32:55
Bifrost Bootcamp 9.3 - USD tips and traps
15:51
Procedural Workflow for LookdevX (Part 2): Random Material Assignment
49:19
Bifrost Bootcamp 9.2 - USD for game animation
10:04
Bifrost Bootcamp 9.1 - Advanced USD
17:01
Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USD
27:01
Bifrost Bootcamp 8.4 - Instancing variants with Bifrost-USD
14:58
Bifrost Bootcamp 8.3 - USD attributes and primvars
10:49
Bifrost Bootcamp 8.2 - USD variants for games
29:27
Bifrost Bootcamp 8.1 - A detailed look at USD
10:38
Bifrost Bootcamp 7.5 - Exporting MPM cloth to games
34:28
Bifrost Bootcamp 7.4 - Simulating cloth with MPM
16:20
Bifrost Bootcamp 7.3 - Simulating snow with MPM
15:16
Procedural Workflow for LookdevX (Part 1): Creating Materials for a Paper Lamp
25:44
Bifrost Bootcamp 7.2 - Simulating sand with MPM
01:49
Bifrost Bootcamp 7.1 - Introducing MPM
05:41
Build procedural pipes, tentacles, and towers using Bifrost
01:09
Bifrost Bootcamp 6.4 - Explosions in games via USD
19:36
Bifrost Bootcamp 6.3 - Rendering sprites for explosions in games
15:47
Bifrost Bootcamp 6.2 - Advecting particles using volumes
25:03
Bifrost Bootcamp 6.1 - Simulating explosions
07:40
Create procedural bead patterns using Bifrost point spheres, fields, and Arnold
17:06
Bifrost Bootcamp 5.4 - Combustion: simulating fire and explosions