SmartyRBX @[email protected]
121K subscribers - no pronouns :c
âĄď¸Welcome to Smarty's Channel! Let's master development.âĄď¸
in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
There is no such thing as a cash grab Roblox game.
You should make âcash grabs.â
The only real bad cash grab is a game that actually scams its players, and doesnât give them what they paid for.
But 99% of games people call cash grabs are not that.
Theyâre just stamping that label on it top of it as cope. Why?
Because it holds a mirror up to their own failure and their concept of what a good game âshould beâ, theyâre envious of its success, and they donât understand the market of Roblox and whatâs effective in it.
So, they have to rationalize its success away by moralizing and shaming people for making the games that actually work on this platform.
On top of this, they have no understanding of strategy.
They donât understand that you have to make games to reach monetary goals, especially as a new developer.
Make simple games first with the intention to make money, so you can get players, earn from those games, and fund your better projects later.
This is how serious developers think.
Developer goals â Game design goals
What critics like to say about this approach is that itâll lead to people only making low quality games with the only goal in the gameâs design being to extract as much money as possible from the playerâs pockets endlessly.
But this misconception comes from conflating personal, developer goals with game design goals.
The number one priority in game design is fun.
Every developer worth their salt knows that.
But hereâs the catch:
You can make a game with the goal to make money from it for yourself and further your career, while still making an intelligently designed, fun experience for your players.
It doesnât mean every UI button, every part placed, and every game mechanic must be a meticulously designed vicious scheme to endlessly drain your players pockets.
Hobbyists think that you either make a high quality game, and pour your heart and soul into it selflessly for 100% PASSIONâŚ
Or⌠you make a low quality, soulless, cash grab game for 100% PROFIT.
And there is no in-between in this ideology.
This is binary extreme logic.
Itâs on or off, black or white, surface level thinking with no nuance.
Because of this mentality, a lot of peopleâparticularly new devsâthink you canât ever make a game to make money, and they feel a lot of shame around this because theyâve been conditioned by shortsighted hobbyists to think that any game that they make with the goal of making money is automatically a soulless, evil cashgrab.
This is the hidden ideology in the Roblox development community that is holding most devs back.
Strategy must involve long term thinking.
What these people donât understand is that you arenât making a game to make you money just so you can earn a pile of cash and ride off into the sunset with it.
Youâre doing it to gain leverage thatâll allow you to stay in the game, support yourself financially, and fund the hiring of devs and creation of better projects later.
That gives you the highest chance of turning development into your long term career, and unironically, the best chance to actualize your passion on the platform as well.
Most new devs lack the funding or skill to make their dream game at first.
Plus, theyâre overly idealistic, which leads to their demise when their expectations are inevitably met with reality as they discover that their game is too hard to finish or it isnât what people actually want to play.
Thatâs exactly when most devs quit.
Iâve made several videos breaking down this phenomena of dream game syndrome to prevent it from happening to more new devs out there. Itâs endemic with these new game developers.
You should never apologize for wanting to make money as a developer.
You should never apologize for having a strategy as a developer.
And I will never apologize for saying it to those who need to hear it the most.
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The problem isnât that people are making âcash grabâ Roblox games. Itâs your judgement of what you deem to be âcash grabs.â
Hobbyists label well-monetized, successful games they donât like with the word âcash grabâ to try and diminish its worth, shame anyone who would make a game like that, and discredit its confirmable results, but they usually secretly envy its success and the devs audacity to take this seriously.
Hate to break it to you, but:
Calling a game âsoullessâ doesnât change its playercount.
Calling a game a âcash grabâ doesnât change the fact that people like playing it.
Calling strategic game development âgreedyâ doesnât change that itâs necessary and effective.
Make what people actually want to play, not what you think they âshouldâ want to play.
No serious developer clings to hopeful ideals of what they wish Roblox games looked like.
Perfect realistic graphics, no monetization at all out of total selflessness, and non-addictive systems are a fairytale dream that doesnât work out.
They care about what games actually are successful in the market and make those.
And if they make a passion project, they are well prepared in knowing that it isnât guaranteed to succeed if itâs not desired by the market, and understand that it takes great skill and usually funding to make their dream game. They make these projects when they are ready, after months and usually years, not when theyâre new to development and can barely write a single script on their own.
If you want to be successful, all effort spent on a game no one cares about is wasted, no matter how passionate you are.
Thatâs why you need strategy.
Donât abandon your passion.
But do not place it above everything else in the blind-sighted hope that that will magically carry you to success and make everything work out.
Thatâs the hobbyist approach. Itâs a delusional trap, and it wonât work out for most people in this competitive and growing market.
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Everything I've said for years on YouTube about Roblox development has come full circle today in Grow A Garden. Most concurrent players ever at 11.3M.
And what is it? Not the most graphically advanced, "quality" game ever.
It's a simple game that puts what Roblox players actually want first: fun.
I've said it all along, and I'll continue teaching it to all the new devs coming on the scene who need to hear it the most. Fun over "quality." Done over "perfect." Make simple games first, dream games later. That's the strategy on Roblox.
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Donât hate Grow a Garden, learn from it.
People are too blind-sighted judging and badmouthing successful games instead of grabbing a pen and taking notes.
Do what works.
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Passion is a flame must be managed and directed through strategy.
Thatâs why you donât make the next jailbreak when you start.
Thatâs why you take commissions now to earn funds and fund better projects as you progress in your career.
Thatâs why you make simple games first.
Each one is just a stepping stone in a much larger path.
My content is all about teaching devs to stop wandering in the dark following passion and pick up the map of strategy - not to eliminate passion, but to guide it wisely, step by step, to the right destination.
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đ¨NEW VIDEO ALERT: NEVER Follow This Roblox Developer Advice https://www.youtube.com/watch?v=e50Bg...
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Hating on AI is like hating a calculator.
Itâs self sabotage, and will only make you slower.
That isnât to say you should rely on it - but you should find a way to use the tool to your advantage rather than complain about it.
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âĄď¸Welcome to Smarty's Channel! Let's master development.âĄď¸
Iâm passionate about learning & teaching Roblox Development, plus way more..
Subscribe now - and I promise it will change your Roblox career forever.
My videos are on Roblox Game development primarily. We look at success principles from top Roblox games, my own projects, entrepreneurship, and the wider game industry - all packed down into easily digestible videos. My goal is to give you the best education on Roblox Game development available ANYWHERE - and make it fun along the way.
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