PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 9,567
Genre: Education
License: Standard YouTube License
Uploaded At Apr 4, 2025 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.916 (11/511 LTDR)
97.89% of the users lieked the video!!
2.11% of the users dislieked the video!!
User score: 96.83- Overwhelmingly Positive
RYD date created : 2025-04-15T17:29:03.571335Z
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Top Comments of this video!! :3
Topology is probably the most fun and hardest things to do. Depending on a scene your topology is different. Then you have high poly and low poly, where the high poly topology doesn't need to be good as long as it looks good for baking. For games while it's preferable to model them in quads so that's it's easy to uv, some studio just ignore that and worked in tris to lowered the poly count as much as possible. Some games environment topology can be as basic as possible because of the modular modelling and baking, so you don't even need to waste a lot of time thinking about the topology.
3 | 1
@OnMars3D
1 month ago
Ever had a model break in the pipeline because of bad topology? ๐ฌ UVs? Rigging? Letโs hear your worst experience
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